The Creators of Baldur's Gate 3 Details Its Use of Machine Learning for New Project

The developer behind popular titles like Baldur's Gate 3 and Divinity: Original Sin recently shown its new project, sparking significant anticipation within the player base. However, subsequent remarks from the studio's figurehead have added a new dimension to the discussion, focusing on the team's stance toward generative artificial intelligence.

AI as a Creative Assistant, Not a Substitute

In a latest statement, Swen Vincke explained that the developer is utilizing generative AI for particular ancillary functions. These include fleshing out PowerPoint slides, producing early-stage concept art, and writing draft text.

Notably, Vincke emphasized that the shipping material in the game will be created solely by human creatives. "Larian is developing every line in-house," he stated.

We are constantly growing our pool of storytellers and are busily putting together narrative groups.

Given that visual development is being explicitly referenced — we currently have 23 concept artists and have roles to fill for further talent.

Each initiative we do is incremental and designed to having people spend more time on making content.

Any machine learning application used well is additive to a artist's workflow, not a replacement for their skill.

Responding to Feedback and Defining the Path

The admission of employing this technology at first generated backlash among a segment of the player base. In response, Vincke issued additional elaboration on social media.

"Our team utilizes AI tools to explore references, similar to we use Google and reference books," he stated. "In the initial ideation stages we use it as a basic framework for layout which we then substitute with authentic illustrations."

He continued, "Our studio recruits artists for their inherent skill, not for their ability to follow what a algorithm proposes."

Focused Uses for Machine Learning

Vincke had in the past detailed the team's targeted approach to AI and ML, grouping its use into key functions:

  • Streamlining Repetitive Work: This encompasses polishing mocap data, audio processing, and pipeline-specific tasks like adapting animations for different models.
  • Fast-Tracked Experimentation: Using tools to quickly build simple versions of gameplay ideas to validate concepts before expensive development.
  • Experimental Frontiers: Researching how AI could eventually facilitate emergent reactivity, specifically in managing player-driven narratives in a vast role-playing world.

He explicitly stated that central narrative areas — including music composition — are not areas where the company is cutting human involvement. On the contrary, Larian is actively hiring in these very roles.

"Our studio is neither launching a game with AI-generated content, nor looking at trimming down staff to replace them with artificial intelligence," Vincke stated definitively.

Lydia Lopez
Lydia Lopez

A seasoned casino analyst with over a decade of experience in slot machine mechanics and gaming strategies, dedicated to helping players improve their odds.